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Sniper Rifles: A single headshot from a Sniper Rifle will only down an enemy if they are within 30 meters. This gives time for those on the receiving end of a longshot to react - the most elite snipers will be able to adjust their strategies accordingly and still dish out lethal damage at long range with precise follow-up shots.
As reported by the PlayStation Game Size Twitter account, a 40.156 GB update for Call of Duty: Modern Warfare 2 is now live on PS5. Users are also required to download new patches for some packs, with Campaign Pack 1 and Campaign Pack 2 needing 9.025 GB and 7.118 GB updates respectively. The 40 GB download size for update 1.03 is only for the PS5 version, so the final number may vary depending on the platform and region. PlayStation Game Size also reports that the new download size for the full game on PS4 now sits at 61.040 GB.
The entire Killstreak reward system has been altered to make it more difficult for players to get early unlocks. Killstreaks are now known as Pointstreaks, and kills are no longer the only way to increase the player's pointstreak. Completing objectives such as planting a bomb or capturing a flag in Capture The Flag awards points towards the player's Pointstreak. Pointstreak rewards are organized into three different "strike packages" called Assault, Support, and Specialist.
Along with revamping the entire Killstreak reward system, Modern Warfare 3 also has a completely modified Ranking and Unlocks system, which does not use a currency system for unlocks.[11] The player's primary weapon levels up alongside the player, and unlocks a number of "Proficiency" perks such as Attachments, (allows two attachments and is a successor to the "Bling" and "Warlord" perks), Kick (reduced recoil while aiming down the player's sight) and Focus (reduced flinching while under fire). Only one Proficiency can be put on a primary weapon.[12] Another new addition is the ability to equip "Hybrid Scopes" on a weapon, such as a holographic sight with a red dot magnifier, allowing players to switch between magnified and non-magnified.[12] Modern Warfare 3 introduces a new "Prestige Shop" which will unlock only after the player has selected the option to prestige for the first time. The "Prestige Shop" allows Prestige players to use tokens they gain from using the Prestige option to buy exclusive features such as double XP and an extra custom weapon class. The player is able to Prestige 20 times.[13]
The game sees the return of former Task Force 141 Captain John "Soap" MacTavish (voiced by Kevin McKidd), former SAS Captain John Price (Billy Murray) and Russian informant "Nikolai", who are on the run after killing the rogue U.S. Army Lieutenant General Shepherd, the main antagonist of the previous game. Task Force 141 was officially disavowed due to Shepherd's death, with the truth of his involvement in igniting the war known only to Price, Soap, and Nikolai. For most of the game, the player controls Yuri (Tony Curran), an ex-Spetsnaz operative,[18] who joins Price on his hunt for Russian Ultranationalist leader Vladimir Makarov (Roman Varshavsky). Makarov returns as the game's main antagonist,[19] and has a new contact named "Volk", a Russian bombmaker in Paris, France. Several playable characters have been added, including: Delta Force operative Staff Sergeant Derek "Frost" Westbrook; SAS Sgt. Marcus Burns; and Andrei Harkov, a Russian FSO agent tasked with protecting the Russian President. Just like President Al-Fulani in the first game, Soap is only "playable" during the game's opening sequence; while Price becomes the player character in the game's final mission, Dust to Dust. The player also takes brief control of a civilian tourist in London, seconds before he and his family are killed by a chemical agent; as well as an AC-130 TV Operator during Team Metal's escape from Paris in the mission Iron Lady.
A 2010 Q3 earnings call from Activision confirmed that the eighth installment of the franchise was currently in development by Sledgehammer Games and Raven Software and due for release "during the back half of 2011". This was revealed to be Infinity Ward's Call of Duty: Modern Warfare 3, with the latter developers co-developing multiplayer. Call of Duty: Modern Warfare 3 was known to be in development after a legal dispute between Infinity Ward co-founders Jason West and Vince Zampella and Activision resulted in the pair being fired from the company. Several dozen Infinity Ward employees followed West and Zampella as a result of the ongoing dispute, causing Activision to enlist the services of Sledgehammer Games and Raven Software to assist development of the title.[23] The game was said to have been in development since only two weeks after the release of their previous game, Call of Duty: Modern Warfare 2.[24] Also reported was that Sledgehammer was aiming for a "bug free" first outing in the Call of Duty franchise, and also set a goal for Metacritic review scores above 95 percent.[25] Modern Warfare 3 utilizes the MW3 Engine, unofficially the IW 5.0 Engine. Improvements include better streaming and audio.[26] Sledgehammer Games announced the game to be the first entry in the Modern Warfare series to have built-in support for color-blind gamers.[27]
Modern Warfare 3 was released in two different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard and Hardened. The standard version consists of the game and an instructional manual, and is the only version available for the Microsoft Windows platform. Contents within the Hardened Edition include the game disc with "unique art", one year membership to Call of Duty: Elite, "special founder status" on Call of Duty: Elite which includes an exclusive in-game emblem, playercard, weapon camouflage, clan XP boost, and more exclusive benefits, premium collectible Steelbook case, exclusive animated timeline theme for PS3 only, exclusive Spec Ops Juggernaut Xbox Live avatar outfit for Xbox 360 only, and a limited edition, collectible field journal, which chronicles "the entire saga with 100+ pages of authentic military sketches, diagrams, and written entries."[59]
The Daily Telegraph gave the game's Xbox 360 version 5 stars out of 5, stating that even as "the series has always been renowned for elements like the excellent sound design, the gloss, polish and compulsion of its gameplay," it is "a game that not only lives up to the brand hype but exceeds it. A game where the mass appeal is justified, and the expectations are met."[77] Gaming Evolution gave the PS3 and Xbox 360 versions a 9.0 out of 10, stating "Modern Warfare 3 lives up to the hype. It is proving itself the one of the best FPS the genre has to offer."[78] IGN gave the game's Xbox 360 version a 9.0 out of 10.0, pointing out that the game offers "great multiplayer, [a] fun campaign, tons of content, but [also] a forgettable story."[73]
Activision reported sales figures for Modern Warfare 3 in the U.S. and UK being more than 6.5 million copies sold on launch day and grossed $400 million in the US and UK alone in its first 24 hours, making it the biggest entertainment launch of all time.[80] It is the third year in a row that the Call of Duty series has broken the same record. 2010's Black Ops grossed $360 million on day one; in 2009, Modern Warfare 2 brought in $310 million.[81] Activision Blizzard president and CEO Robert Kotick stated that "the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we [Activision] achieved this record with sales from only two territories."[3]
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The shield will deflect all enemy bullets, but the impacts will leave large cracks across the front of the shield, until the game reloads the image (it could overload the game eventually if it does not do this). The shield also greatly reduces explosive damage if pointed in the right direction, enabling the player to survive grenades and Claymores with little trouble. In some ways, it makes Blast Shield unnecessary; however, any hostile Semtex that sticks to the user is lethal (therefore prompting the use of the equipment). In addition, it renders the user immune to the effect of Stun Grenades (in front), similar to Blast Shield, but not against Flashbangs. Players currently holding the Riot Shield cannot go prone, knife, or place a breaching charge.
The Riot Shield only breaks in Special Ops when it absorbs too much damage and can only be fixed by switching to another Riot Shield or buying a new one.[1] Bashing enemies with the Riot Shield is more effective than knifing them as it deals out more damage than the knife.
Prior to the February 20th patch, the Riot Shield behaved differently when throwing explosives. Rather than the third-person character briefly exposing themselves to throw something, as in previous games, it would be thrown around the side of the shield and the user would not be exposed to gunfire. The first person animation would show the shield being moved away, but bullets would continue to be blocked. This resulted in the 'Riot Shield-Danger Close-C4' class, where a player could crouch to block almost their entire body and throw C4 without worrying about being exposed to enemy fire while doing so. The update changed this mechanic back to the one used in previous games where the shield would be moved momentarily when throwing explosive equipment, allowing enemies to damage the player from the front. However, the throwing animation when using other equipment, such as the Throwing Knife, remains unchanged; in first person the shield will be moved as usual, but the third person model will only show the character's hand sticking out slightly to the side. As such, this tactic remains viable when using the Throwing Knife, albeit much more difficult and requiring a great deal more precision than with something like C4. 2b1af7f3a8